Windows 3.x / System / Borland International, Inc.
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Screenery
Borland Screenery includes "Intermission Jr. 2.0" a cut-down version of ICOM's "Intermission" screensaver. This cut-down version only contains three screensavers (Kaleidoscope, Melting Screen, and Picture Show). It also contains two packs of icons for commonly used applications.
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BeOS / Utility / Brian Luft
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ScreenShotCam 2.1.2
The daemon is defaulted to being a background application, so you don't ever see it mucking around in your Deskbar. ScreenShotCam will now place a timestamp in the upper left corner of your screenshot.
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DOS / System / NEC
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SCSI Interface Kit
For Computers using CDXT002 or CDPS002 Interface Cards. With Music Box Audio Control Software.
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DOS / DBMS / Not specified
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Sculptor 4GL+SQL 2.1d R 20891
Support to 9 operating system as it is .Its is 4GL Programing language + sql Database and front end.Cant be Decompled 100%.
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ScummVM 0.2.0
Supports the 256-C-version of Zak McKracken, the cd-version of Loom and Simon the Sorcerer. Improved support for Sam & Max and other games, playable in version 0.1.0; a lot of new command line parameters and better support for different CPUs added.
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Unix / Other / The ScummVM Project
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ScummVM 1.5.0
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the game, allowing you to play them on systems for which they were never designed! (remove ".gz")
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BeOS / Other / The ScummVM Project
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ScummVM 2.0.0
As ScummVM is relying on a BONE version you need the BONE network stack (ZETA and Haiku) version for BeOS to compile (needs libbind and libsocket).
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BeOS / System / Sam Lantinga
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SDL 1.0.0
This is the Simple DirectMedia Layer, a generic API that provides low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D framebuffer across multiple platforms.
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SDL 1.0.1
The current version supports Linux X11, Linux framebuffer console, Win32 GDI, Win32 DirectX, BeOS BDirectWindow, MacOS toolkit, MacOS sprockets, FreeBSD 4.X X11, Solaris 2.X X11, and IRIX 6.X X11.
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SDL 1.0.2
The Simple DirectMedia Layer (SDL for short) is a cross-platfrom library designed to make it easy to write multi-media software, such as games and emulators.
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SDL 1.0.3
If you have a newer PC, SDL may be able to take advantage of MMX blit acceleration using assembly routines from the Hermes blit library.
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SDL 1.0.4
The best way to learn how to use SDL is to check out the header files in the "include" subdirectory and the programs in the "test" subdirectory. The header files and test programs are well commented and always up to date. More documentation is available in HTML format in "./docs/index.html"
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SDL 1.0.6
The Simple DirectMedia Layer library source code is available from: http://www.devolution.com/~slouken/SDL/
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SDL 1.1.2
https://www.libsdl.org/release/
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SDL 1.1.4
SDL-1.1.4 & GCC sources
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BeOS / System / GNU
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SDL 1.1.5
Simple DirectMedia Layer for BeOS; required by many games + emulators.
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SDL 1.2.0
https://wiki.libsdl.org/SDL1.2Tutorials
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SDL 1.2.1
includes libSDL_mixer.so + libSDL_net.so
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BeOS / System / Sam Lantinga
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SDL Game Libraries 1.2
Package includes libs around SDL-1.2 (libfreetype.so, libjpeg.so, libpng.so, libSDL/_image/_mixer/_net/_ttf.so, libsmjpeg.so, libsmpeg.so, libttf.so); to play SDL-based games, please copy these files on your /boot/home/config/lib/
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SDL Game Libraries 1.2.2
libSDL.so (1.2.2 ), libSDL_image.so, libSDL_mixer.so, libSDL_net.so, libSDL_ttf.so
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SDL Game Libraries 3
libatalk.so, libnet.so, libnetapi.so, libnetdev.so, libSDL.so (in a compiled version from 2004; 3,1MB), libSDL_image.so, libSDL_mixer.so, libSDL_net.so, libSDL_ttf.so; these libraries are needed by SDL games in order to run.
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BeOS / System / Sam Lantinga
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SDL Mixer 1.0.5
The multi-channel audio mixer for Simple DirectMedia Layer supports 8 channels of 16 bit stereo audio, plus a single channel of music, mixed by the popular MikMod MOD, Timidity MIDI and SMPEG MP3 libraries.
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SDL Mixer 1.2.0
To play MIDI files, you'll need to get a complete set of GUS patches from: https://www.libsdl.org/projects/mixer/timidity/timidity.tar.gz and unpack them in /usr/local/lib under UNIX, and C:\ under Win32.
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